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00055
00056 class Camera : public Module
00057 {
00058 DECLARE_MODULE(Camera,Module)
00059
00060
00061
00062
00063 Camera()
00064 {
00065
00066
00067 #ifdef CAMERA_PITCHSERVO
00068 AddSocket("Camera.Pitch.Gain", &m_gains[PITCH]);
00069 AddSocket("Camera.Pitch.Trim", &m_offsets[PITCH]);
00070 AddSocket("Camera.Pitch.Filter", &m_filters[PITCH]);
00071 #endif
00072
00073 #ifdef CAMERA_ROLLSERVO
00074 AddSocket("Camera.Roll.Gain", &m_gains[ROLL]);
00075 AddSocket("Camera.Roll.Trim", &m_offsets[ROLL]);
00076 AddSocket("Camera.Roll.Filter", &m_filters[ROLL]);
00077 #endif
00078 }
00079
00080
00081
00082
00083 virtual void ParamChanged(Socket * param)
00084 {
00085 }
00086
00087
00088
00089 virtual void Init()
00090 {
00091 #ifdef CAMERA_PITCHSERVO
00092 m_inputs[PITCH].Connect("AHRS.Pitch");
00093 m_outputs[PITCH].Connect(CAMERA_PITCHSERVO);
00094 #endif
00095 #ifdef CAMERA_ROLLSERVO
00096 m_inputs[ROLL].Connect("AHRS.Roll");
00097 m_outputs[ROLL].Connect(CAMERA_ROLLSERVO);
00098 #endif
00099
00100
00101
00102 SetInterval(20);
00103 SetPriority (10);
00104 }
00105
00106
00107 virtual void Loop(const unsigned long& interval)
00108 {
00109 #ifdef CAMERA_PITCHSERVO
00110 HandleChannel(PITCH);
00111 #endif
00112 #ifdef CAMERA_ROLLSERVO
00113 HandleChannel(ROLL);
00114 #endif
00115 }
00116
00117 private:
00118 inline void HandleChannel (uint8_t channel)
00119 {
00120 float tmp = (m_inputs[channel] * m_gains[channel]) + m_offsets[channel];
00121 m_outputs[channel] += (tmp - m_outputs[channel]) * m_filters[channel];
00122 }
00123 PlugF m_outputs[ROLL];
00124 PlugF m_inputs[ROLL];
00125 ParameterF m_offsets[ROLL];
00126 ParameterF m_gains[ROLL];
00127 ParameterF m_filters[ROLL];
00128
00129 };
00130
00131 Camera g_Camera;
00132